![]() I had some initial frustration with my xbox360 controller. Personally I like fumbling around games systems first but to each his own. However, I skimmed through the linked tutorial video and there is definitely some good tips in there. There are some button prompts it gives you and I was able to complete first few missions no problem. ![]() Side note: I didn't have any issues just booting it up and playing. I 'm going to do some combat missions tonight, play with the 3D tactical screen, etc.i None yet but I'm barley scratched the surface here. It feels fine so far though and the controller works great. didn't get to much of this yet besides running delivery missions and trading. It's an interesting choice and I think it works great. the "screens" in the cockpit are all CRT so made to look hazy. Graphics: Hard to explain but the cockpit looks like Wing commander. The bars have mini games in them! Asteroids anyone? Dice poker? Game of Pool? I liked it in the first one and it's even better here. I have also yet felt a need to skip one.Ītmosphere/World building. I have yet to hear same song after about 3 hours of playing/listening. I just kept it on the Title screen for a hour while I did chores. You can change songs/stations ala Grand Theft series. The soundtrack is 20+ hours and so far pretty awesome. It's a love letter to WC Privateer and a passion project. I played with an Xbox 360 and Xbox One controller just to see if there was a difference. I have read about the game and at least was aware of the autochase mechanic. ![]() Random observations after Playing the first couple story missions and ran about 4 side missions. The Xbox controller works really really well, but I had been hoping to play this entirely with HOTAS controls. It's really clunky mapping the buttons, and throttle is outright not working properly. My biggest beef with the game so far is the half-baked HOTAS support. $107k cockpits are kind of like the Millenium Falcon cockpit vs. The starter ship feels like a piece of crap the $100k multi-role ship cockpit feels more competent but like you're in a civilian ship retrofitted for combat and the $107k combat ship feels like a combat ship. I earned enough money to try the first two ship upgrade options, and I love how different the cockpits feel. Overall I'm really loving the game so far after a few hours in. So far it seems to be a pretty similar feel to the first game, but I'm only a short ways into the main story. Many pilots choose to replace the rear turret’s laser cannon with a tractor beam, making it an ideal craft for light salvage missions.Is this one a little more engaging on the narrative side of things? I liked the mechanics of the original well enough but the characters and what little story line that there was beyond generic and dull enough that I gave up on it pretty fast. The bomb bay can easily be converted for light transport. Though a heavy-hitting bomber, the Gladiator has proven easy to modify and thus has become commonplace in the civilian market. A back seat is occupied by a tail gunner who also acts as radio operator. The T3A Gladiator is the UEE Navy’s primary carrier-based bomber. Gladiator squadrons are typically divided by specialty: a carrier may have both a Gladiator torpedo squadron and a Gladiator dive bomber squadron. You’ll recognize the original concept art… and check out how cool it is to walk around it! Please note the fidelity of the environment and buildings is MUCH lower than what it will be in the actual game and a lot of the background city environment is missing.Īdditionally, here are the much-requested Anvil Gladiator specifications: $5.4 million… that carrier is practically yours! To celebrate, we have a great new video that’s hot off the presses. This is a very early test of moving from concept art of a spaceport to a 3D environment.
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